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FTL Developer Docs

FTL (Football Trade League) is a real-time mock trading platform for FIFA 2026. Users trade virtual points on player cards whose prices are driven by live match data and an Automated Market Maker (AMM). The platform runs for 39 days (June 11 – July 19, 2026) targeting Kerala, India.

This site covers the technical implementation: how the services fit together, how to run the stack locally, and the domain vocabulary you need to read the codebase.

Section What you'll find there
Getting Started / Architecture at a Glance The three Go services, how they connect, and a component diagram
Getting Started / Repo Layout The four git repos, their roles, and top-level directory trees
Getting Started / Local Setup Step-by-step: prerequisites, cloning, secrets, starting services, running the frontend
Getting Started / Glossary Definitions for every domain term used in the codebase and docs
Architecture ftl-docs/architecture/12-new-stack-architecture.md — primary architecture reference; ftl-docs/architecture/13-product-requirements.md — PRD with engineering targets
Backend Go services in ftl-backend/cmd/ (api-server, ws-server, flusher); Redis Lua scripts in ftl-backend/internal/redis/lua/; migrations in ftl-backend/migrations/
Frontend React SPA in ftl-frontend/src/; Playwright E2E tests in ftl-frontend/tests/
Operations Scale-up/down scripts in ftl-infra/scripts/; staging cost runbook in ftl-docs/reports/azure-cost-audit-2026-05-02.md; production cutover in ftl-docs/guides/PROD-CUTOVER-2026-04.md
FAQ Common questions: why Redis Lua instead of a message queue, why raw Google OAuth, why no HA on Postgres